First of all let me state that genre is and always will be mildly confusing to me. For example, the difference between action, adventure, and action/adventure is nebulous at best in my mind. This article helped a bit, as did the textbook. But my inability to concisely define these genres without first explaining what they are not led me to this question: is there such things as games in only one genre? In these modern times, when games are pushing the envelope with every release, it's increasingly difficult to pigeonhole games into particular genres.
I don't really think that's a bad thing. Honestly, I think trying to label a game with a genre is not unlike attempting to catch water in a net. The only thing gained is mild frustration. Look at Halo for instance. This article's entire premise is that Halo is a first-person shooter, or FPS, but it goes on to say that "...in effect, Halo pleases the whole spectrum of the action game audience." Is action used here as a genre description or a simple adjective, stating the game contains moments of action? It's hard to say really. According to the Holy Grail of truth and righteousness, an "action" game is defined as a game that "requires players to use quick reflexes and timing to overcome obstacles." If that description is so broad, hundreds of games must be considered "action." Pong is an action game. Mario is too. But I thought Mario is a platformer? Or is it a "collecting" game? Hell if I know.
What's the point of all this ranting? Besides giving my fingers exercise, the previous paragraphs were intended to show how futile genre pigeonholing is. With the release of games like Borderlands upcoming, it's clear genres are outdated. I have no suggestions on how to refer to games like this without genres though. I admit, they're handy at generalizing a game's content, but it'd be nice if there were a way to describe a game more accurately. Is Borderlands an FPS? Or is it a role-playing game? Or a hack-and-slash with guns (which I guess would make it a shooter all over again.) Or is it an RPGRPSHAS?
Monday, October 19, 2009
Wednesday, October 14, 2009
HALO 3: ODST
Release Date: 09-22-09
Xbox 360
To me, the Halo franchise is tired, and it needs a nap. Halo 3: ODST is not that nap. However, when one can't have a nap, the next best thing is a gallon of coffee, and ODST is just that. And after my friend and boss Anthony bought it, I immediately convinced him to let me borrow it. "For school!" I tell him. He believed it, so thus, this review:
ODST is a breath of fresh air into the Halo franchise, a series that suffered, in my opinion, with the release of Halo Wars. Contained in the package are three main attractions: the ODST campaign, the new multiplayer mode "Firefight," and the Halo 3 multiplayer experience, all about which I will go into detail momentarily. For $60, the game offers a substantial amount of gameplay. But keep in mind, it is the Halo gameplay that has become familiar to Xbox owners since Day 1, and this may bother some people.
First of all, I need to mention that the voice acting is spectacular. The writing, though, is subpar. Allow me to explain. For any fans of the cult classic television show "Firefly," this game is almost a must-buy based on voice-acting talents alone, which feature not one, not two, but THREE "Firefly" cast members' voices, playing what is essentially reprisals of their former roles. Nathan Fillion voices Buck, the leader of the ODST, or Orbital Drop Ship Troopers, unit. The heavy weapons specialist is done by Adam Baldwin, and the pilot is voiced by Alan Tudyk. Obviously, for anyone familiar with "Firefly," the similarities are clear. As for the writing, much more could have been done. The lines are flat and cheesy but delivered with gusto, though even the wonderful cast can't always make up for the sometimes stilted dialogue.
The gameplay of the ODST campaign, however, is top-notch. Granted, this is not a new game but an extension of Halo 3, as evidenced by the title, so there aren't a lot of advancements in the graphics department, but in my opinion the gameplay is head and shoulders above its predecessors. No longer is the player in control of a superhuman alien-killing machine that can absorb damage like my girlfriend absorbs cake. ODST is experienced through the eyes of regular soldiers, who die very easily. So yes, this game can be difficult, but for anyone familiar with the tricks of the Halo trade, it will be a welcome challenge, and with the ability to play through the campaign cooperatively with friends, a lot of enjoyment can be had.
(ODST's "Firefight" mode)
(If you've played Halo online, you know exactly what's going on here.)
Ultimately I feel Halo 3: ODST was worth the (my friend's) money, and which the combination of the solid campaign, "Firefight," and the always...interesting...Halo 3 multiplayer, there is enough here to keep everyone but the most stalwart Halo-haters busy for a while, at least until Modern Warfare 2 is released in November.
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