What is this? Oh, the Stanley Cup. Okay, it's asking me to hit A.
I hit A. It's says to put in my name.
Done. Why am I skating around now? What's going on?
This is the tutorial, and the player suffers through it. I say suffers because ultimately it's irrelevant.
Okay, that was dumb. Can I start now?
The player enters the main menu.
I give up.
(Below, the bane of my very existence, or the menu)
EA's NHL 10 is graphically gorgeous. The player models are beautifully rendered, the crowd is much improved from last year's iteration. The ice gleams at the beginning of the game, and as play continues, it gets noticeably worn. These are the things a good hockey game has; these are the details the fans of the coolest game on Earth have come to expect from EA. But the glory of these things is diminished by the monolithic, Kafka-esque menu system. And with the addition of "Be a GM" mode (more on that later) the player will spend significant time navigating through skater lists and team stats. At one point, to sort skaters by specific stats or attributes, the player will press X. At another point he'll press in the right analog stick. It is this inconsistency that really hampers the fun-factor of being a GM.Speaking of which, if one can manage getting through the Rube Goldberg machine of video game menu systems, new addition "Be a GM" mode is worth one's time. The depth is limitless. The player assumes control of an NHL team (or could create one's own) and guides it through the season, from draft to free agency to the regular season to the playoffs and back again. The game rates your performance and logs your statistics as you attempt to elevate yourself to "legendary" status.
As soon as you pop the disc into your console you'll be bombarded by watered-down pop-rock and immediately feel the desire to import a custom playlist, which is an option. This is really the only downside to the sound quality though, as the arenas, crowds, and one-ice action is immaculate, except for one thing. Every once and awhile, a random grunt or wordless shout is put forth through the speakers with the force of a tornado, for no discernible reason. This is hilarious at first, but ultimately annoying.
As with last year's award-winning version, "Be a Pro" mode is still a favorite, though the bugs and occasional glitches are still present. Also, the online multiplayer has been expanded.
(Marc Savard and
Zdeno Chara demonstrate board play,
or just really like Sergei Samsonov)
There are two gameplay features new to this year's version and EA has been making damn sure you know about them. If you don't, they obviously failed. But they've been trying. First off is the "revolutionary" new board play. Now you can pin the puck carrier against the boards and control the puck with your skates. This is good in theory, but in practice, the AI can always get you pinned, no matter what, as if by magnetism. The other new feature is the first person fighting, another good idea in theory. Again, in practice, this feature is no where near what EA intended. In theory, you dodge punches with the left stick while trying to aim the perfect punch, but in reality you just wildly push the right stick up and down repeatedly, throwing haymakers, until one of you falls down.
Overall, EA's NHL 10 is a good game. Is it worth $60? That's debatable. If you're an obsessive hockey fanatic like me then it definitely is. If you're just a casual sports fan, then maybe. Of course, the casual sports fan really doesn't like hockey, so probably not. But regardless of all this, just keep this in mind: at least it's not NHL 2K10.
GRAPHICS: 2.3
SOUND: 2.1
CONTROLS: 1.8
FUN-NESS: 2.0
OVERALL: 8.2





